Playtime Galore: The World of Family/Indoor Entertainment Centers
The market for family/indoor entertainment centers is expected to grow at a CAGR of 12.2% and reach US$ 130 billion by the end of 2032, with a market value of US$ 41 billion in 2022.
The Family/Indoor Entertainment Centers (FECs) market refers to the segment of the entertainment industry that provides indoor recreational activities and experiences for families and individuals. FECs are designed to cater to a wide range of age groups and offer a variety of activities, including but not limited to arcade games, bowling, laser tag, go-karting, trampolining, virtual reality experiences, and indoor playgrounds.
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Market Study on Family/Indoor Entertainment Centers: Advancements in Gaming Technology Acting as Market Growth Driver
The global family/indoor entertainment centers market is valued at US$ 41 Bn in 2022 and is projected to exhibit growth at a CAGR of 12.2% and reach US$ 130 Bn by the end of 2032.
https://www.persistencemarketresearch.com/market-research/family-indoor-entertainment-centers-market.asp